﻿package racingGame.assets
{
	import flash.display.BitmapData;
	
	/**
	 * Meshes stores the embedded 3D content.
	 * 
	 * @author Anibal G. Hormeche
	 */
	public class Meshes 
	{
		[Embed(source = "../../../lib/resources/meshes/test_level.DAE", mimeType = "application/octet-stream")] 
		private static const TestLevelMesh :Class;	
		public static const TEST_LEVEL :* = new TestLevelMesh();
		
		[Embed(source = "../../../lib/resources/meshes/20_cat_smooth_bake_channel.dae", mimeType = "application/octet-stream")] 
		private static const CatMesh :Class;	
		public static const CAT :* = new CatMesh();
		
		[Embed(source = "../../../lib/resources/meshes/test_car.dae", mimeType = "application/octet-stream")] 
		private static const TestCarMesh :Class;
		public static const CAR :* = new TestCarMesh();

		public function Meshes() 
		{
			
		}
		
	}
	
}